My original plan was to make a little project in UDK and post a little cinematic of the level I made. But while working on it today I have realized that, at least my version, of UDK starts off fine but once you put some time into a project it gets buggy. With that being I will stop playing with UDK and go back to Unity 3D. The first development kit I worked on. For the rest of the week I will make a small random project just so I get back into the feel of the program. Then after that I’ll get to work on my summer project code-named Tango Blue.
Despite not being able to finish a project in UDK I did learn a few things.
- UDK is not exactly the best platform for beginners
- I have learned how much that I do not know, a shit tone
- Finding up to date tutorials is hard with software that is always updating
- People doing tutorials on You Tube seem to all have shitty microphones
- I probably should have started with Unity 3D from the get go but wanted to explore